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Your Source for the RuneScape World!

RuneScape Realm (RSR) has been helping players since 2002 and continues this tradition of excellence for the online game of RuneScape.

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RWT and Cheating Filter

Thanks to Jagex for notifying everyone, through their Twitter account, that there is a filter to block the RWT and Cheating site Ads. This will hopefully be implemented soon.

22nd June 2009 - Extended Agility courses

Quote from Runescape.com

If you are serious about Agility, it’s likely you've not been to the Gnome Stronghold or Gunnjorn's barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt.

These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps.

With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They’ve decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively.

Mod Chris L
RuneScape Content Developer

In other news...

We've added a right-click option that will let you quick-start your circus performances, as long as you've been to the circus at least once in the past.

We've now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance

16th June 2009 - Changes to PvP and Bounty Worlds, and gravestones

Quote from Runescape.com

Drop changes

This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. Reading the forums, we noted that several people felt that dropping items like dragonfire shields, dragon full helms, Slayer-only items (like the abyssal whip) and barrows equipment was a bad move. The general feeling was that these drops not only made the original source less exciting, but also effectively increased the rate at which these objects came into the game, which had an adverse effect on the economy. We agreed! As such, we have made the following changes:

We have replaced many objects on the PvP drop tables with more generic items.
We have added “loot drops”, which are objects worth large sums of cash. These objects can be sold to Mandrith in Edgeville or his brother Nastroth in Lumbridge (who only appear in PvP worlds).
Due to forum feedback, we have removed all poisoned items from the drop tables.
Please note that we have not tried to change the average value of PvP drops – they are intended to be exactly the same as before. Also, it is still possible to get the items we’ve removed from the drop tables if your opponent is carrying them, and the chances of getting these items from your opponent’s inventory are the same as before.

Old monsters find new home in old Bounty Hunter crater

We’ve been made aware of a few existing monsters in the game that are too few in number, especially in areas busy with eager slayers. We made a list of these critters from the forums, and have added a menagerie of appropriate beasts to the Bounty Hunter crater. The area will now contain hellhounds, lesser demons, greater demons and a range of skeletons.

Teleports and switches

11th June 2009 - Macro-detection systems update

Quote from Runescape.com

It’s been a while since we updated you on what we are doing to prevent cheating in RuneScape, and particularly to catch and ban macroers, so here’s what’s currently going on:

You’ve probably already noticed while playing the game that there has been a lot less macroing going on over the last year, as we’ve been getting more effective at preventing it. Gone are the days where every tree has an accompanying crowd of bots. However, we’re not resting on our laurels, and in fact we have just strengthened our macro-detection systems yet again. We are about to ban several thousand more accounts for macroing. We have reviewed all the macro programs available, and there are none we cannot detect.

These days we are taking a zero-tolerance approach to macroing. Players caught for macroing don’t receive a warning, or a chance to appeal, or even a last-chance appeal - they are just permanently banned. Don’t make the mistake of believing that we’ll be soft, and that you can get away with it until you are warned. You can’t. Don’t risk your account. By the time you realize you’ve been caught it will be far too late.

Also, high-level and members’ accounts are NOT immune, or given an extra chance. One of the reasons for our RWT changes was precisely so players couldn’t effectively macro on low–level, throwaway accounts to gain wealth. This means they were tempted to macro on their high–level, main accounts instead, which plays straight into our hands as our existing anti-macro systems catch and ban them! This has proven very effective; so far this month we have already banned over 500 high-level accounts with skills in the 80s and 90s. Don’t make your account one of them.

9th June 2009 - Run energy upgrade

The run energy upgrade consists of five changes.

1) We have adjusted both the rate at which your energy drains when running AND the rate at which it returns. Overall, these changes mean you will be able to spend a greater proportion of time running than before.

2) You can now sit down and rest anywhere by right-clicking on the run button, which will recharge your run energy (and Hitpoints) much faster (the musicians located at various places around Gielinor provide even faster recharge rates).

3) We have adjusted all energy-restoring potions and food so that they restore more run energy, to make sure they are still useful in light of the above changes.

4) Agility has been made more effective for improving running, as it now reduces your recharge time AND increases the distance you can run per run energy point. Agility levels 50-99 in particular have been made more useful, as previously they offered very little extra running advantage.

5) Agility no longer gives a boost on free worlds, as it was giving members an unfair advantage against free users when PKing or resource gathering on free worlds. Members’ features were always supposed to be turned off on free worlds to avoid spoiling the game for the free players, and indeed most of them were (which is why you can’t use members’ weapons on free worlds, for example), but for some reason we missed the Agility one. Of course, members are welcome to also play on free worlds if they want to, but they shouldn’t expect to have an unfair advantage against free users when playing on a free users’ world.